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News
 
21.05.2013 Update für CS:S, HL2DM, DoD:S
14.05.2013 Team Fortress 2 Update
09.05.2013 CS Global Offensive Update
02.05.2013 CS Global Offensive Update
26.04.2013 CS Global Offensive Update
 
Aktions - News
Technik - News
Update für CS:S, HL2DM, DoD:S
Geschrieben von Kirbsman am 21.05.2013

In der Nacht wurde von Valve ein neues Update für Counter-Strike Source, Day of Defeat Source und Half-Life 2 DeathMatch veröffentlicht. Wie immer an dieser Stelle der Hinweis das das Update aktuell auf allen Windows-Gameservern installiert wird und Kunden mit einem Linux-Gameserver ebenfalls ab sofort die Möglichkeit haben den Patch per Knopfdruck auf "Spiel updaten" im Webinterface einzuspielen.

Changelog:

Source engine:
- Synced engine with latest changes from TF2.
- Improved network compression to reduce impact of network spikes.
- Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms
- Fixed listen server creation dialog not showing maps in custom or downloads folder.
https://github.com/ValveSoftware/Source-1-Games/issues/252
- SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.)

HL2:DM:
- Added VR support for Oculus Rift


Team Fortress 2 Update
Geschrieben von Kirbsman am 14.05.2013

In der Nacht wurde von Valve ein neues Update für Team Fortress 2 veröffentlicht. Wie immer an dieser Stelle der Hinweis das das Update aktuell auf allen Windows-Gameservern installiert wird und Kunden mit einem Linux-Gameserver ebenfalls ab sofort die Möglichkeit haben den Patch per Knopfdruck auf "Spiel updaten" im Webinterface einzuspielen.

Changelog:

- Added UGC Highlander Season 9 and UGC 6vs6 Season 11 medals
- Fixed the Botkiller Sniper Rifle, Rocket Launcher and Spy Knife weapons using incorrect team materials for the arms
- Fixed a bug that allowed level 3 mini-sentries in Mann Vs. Machine mode
- Fixed a problem where underwater explosions would cause graphics corruption
- Fixed an issue with HDR rendering where auto-exposure would vary incorrectly in some areas
- Fixed an issue where objects underwater would not render properly
- Fixed incorrect ellipsizing of text in some cases for the Mac version
- Updated the Phlogistinator to reduce the rate for gaining MMMPH when attacking tanks and robots in Mann Vs. Machine mode
- Updated the Tuxxy tuxedo so it can be crafted
- Updated The Wilson Weave and The Ham Shank so they can be crafted, traded and gift-wrapped
- Updated the console so it can be accessed from the terminal that was used to run the game for the Linux and Mac versions
- Updated the Linux version
-- Fixed triggers never registering as "released" on certain game controllers
-- Fixed clipboard issues on some window managers, most notably KDE
-- Fixed a bug where the map list would be reversed
-- Made loading custom fonts for third party HUDs work on certain fonts


CS Global Offensive Update
Geschrieben von Kirbsman am 09.05.2013

In der Nacht wurde von Valve ein neues Update für Counter-Strike Global Offensive veröffentlicht. Wie immer an dieser Stelle der Hinweis das das Update aktuell auf allen Windows-Gameservern installiert wird und Kunden mit einem Linux-Gameserver ebenfalls ab sofort die Möglichkeit haben den Patch per Knopfdruck auf "Spiel updaten" im Webinterface einzuspielen.

Changelog:

[ GAMEPLAY ]
- Mag7 - reduced cost to 1800.
- Mac10 - increased price to 1050.
- XM1014 - reduced damage to 20.
- Body parts penetration code will not register headshot damage when penetrating into the neck hitbox through the chest hitbox, only chest damage will be dealt in this case.

[ MAPS ]
- Updated de_favela to latest version.
- Fixed some bugs in de_inferno where the player could get stuck on geometry, fixed some minor bugs (Thanks Wλve!).

[ MISC ]
- If a player was vote kicked from too many recent competitive games the matchmaking system will assign them a competitive cooldown.
- Added sever command line support for -net_port_try 1 to prevent servers from trying to climb ports if the request port was busy.
- Fixed a rare grenade physics interaction that could cause grenades to spin in place when thrown at certain kinds of physics props or players.
- Adjusted default value of sv_maxusrcmdprocessticks server convar to 16 for community servers with default settings to successfully process all user commands from even lowest tickrate and framerate clients.
- When going to overtime players who survived in the last round will start with empty inventory even though teams don‘t switch sides.
- Fixed flashbang number not updating on the hud if you had set "close after buy."


CS Global Offensive Update
Geschrieben von Kirbsman am 02.05.2013

In der Nacht wurde von Valve ein neues Update für Counter-Strike Global Offensive veröffentlicht. Wie immer an dieser Stelle der Hinweis das das Update aktuell auf allen Windows-Gameservern installiert wird und Kunden mit einem Linux-Gameserver ebenfalls ab sofort die Möglichkeit haben den Patch per Knopfdruck auf "Spiel updaten" im Webinterface einzuspielen.

Changelog:

[ GAMEPLAY ]
- Tweaked weapons
-- DEAGLE: Reduced inaccuracy.
-- Mag-7: Increased cycletime. Increased cost.
-- XM-1014: Increased ArmorRatio. Increased cycletime.
-- UMP-45: Reduced price. Reduced recoil angle variance.
-- Mac-10: Increased maxspeed. Reduced price.
- Classic Competitive now allows 2 flashbangs and 4 grenades total.
- Implemented bodygroups penetration for maximum damage, now shooting through arms at the enemies head will apply headshot damage, or shooting through arms at the stomach will apply stomach damage multiplier.
- Removed aimpunch resulting from getting shot in the arms or legs.
- Auto switch when dropping a weapon (or after throwing a grenade) avoids weapons with 0 bullets in the clip.
- Reduced environment fog when scoped with a weapon.

[ MAPS ]
- CS_Militia: Fixed collision in CT spawn, added radar names
- CS_Assault: Added radar names
- CS_Museum: Fixed and updated radar and overview scales.
- DE_Library: Fixed bug where some clients would crash on bomb explosion.
- DE_Favela: Fixed bug were a prop was causing server lag, other gameplay tweaks
- DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn.

[ MISC ]
- Weapon inventory HUD now displays the number of grenades held of a single type.
- Fixed a sound bug that resulted in ghost footsteps when taking over bots.
- Fixed player money getting set to the wrong value if the player took over a bot in competitive and survived to the end of the round.
- Added a server convar "sv_maxusrcmdprocessticks" to limit maximum number of user commands backlog, defaulting at 3; observed player speed by others will now always be within max movement speed even when user is cheating, experiencing high packet loss or exteremely low fps.
- Vote kick will record user‘s SteamID in the banlist and remove user from ongoing competitive match even if the user disconnected from game server before required number of votes have been collected.
- Spectating Operation Payback games via GOTV is now allowed without Operation Payback pass.
- Fixed crash on exit.


CS Global Offensive Update
Geschrieben von Kirbsman am 26.04.2013

In der Nacht wurde von Valve ein neues Update für Counter-Strike Global Offensive veröffentlicht. Wie immer an dieser Stelle der Hinweis das das Update aktuell auf allen Windows-Gameservern installiert wird und Kunden mit einem Linux-Gameserver ebenfalls ab sofort die Möglichkeit haben den Patch per Knopfdruck auf "Spiel updaten" im Webinterface einzuspielen.

Changelog:

- Shipping "Operation” Payback"
- "Operation Payback" is a Classic Casual map group made up of seven top-rated Workshop maps on official servers.
- Allowed players to invite friends to play "OP" even if they haven’t purchased
- Added upgradeable challenge coin, viewable in avatar, that progresses from bronze to silver to gold with play
- Radar changes:
- Spectators radar was replaced with a minimap, allowing for better orientation and action-following without resorting to the overview.
- When playing competitive or with sv_competitive_official_5v5 set, the minimap will show player hotkey values like the overview map does.
- Added convar cl_radar_always_centered ( default 1 ) then when set to 0 makes more efficient use of the radar at the expense of moving the POV away from the center.
- Added 2 options to the radar, allowing players to change the scale and orientation. These are exposed in the Game Settings menu, or directly with the cl_radar_scale ( default 0.7 ) and cl_radar_rotate ( default 1 ) convars, respectively.
- Added convar cl_radar_icon_scale_min ( default 0.6 ) that allows radar icons to be kept large when the scale is reduced.
- Moved the planted bomb icon from below the radar to the timer.
- Fixed radar showing above or below on a player when spectating them from chase.
- CS:GO Player Profile:
- All players can now view other players medals/coins on the in-game Player Profile page.
- Friends can now view your wins and Skill Group on your in-game Player Profile page.
- You can now view a Player‘s Profile page by hitting Z (the Command Radio Message key) when spectating that player.
- Added a shortcut to view a friend‘s CS:GO Player Profile page from the main menu friends list.
- Added "Disable Autogenerated DM Spawns?" to info_map_parameters entity that allows mapper to specify that no dm spawns should be autogenerated and will be mapper-placed instead.
- Added more options for map filtering in server browser:
- The default map filter now performs substring matching. (dust will find de_dust2_se, cs_dustyhouse, workshop or fastdl versions of maps, etc.)
- A single slash will search for a prefix in the base map name. (/cs will search for all hostage rescue maps)
- An asterisk will search for a map name suffix. (*_se will search for any map ending in "_se")
- A double slash will search for an exact map name prefix. (///125488374/ will search for the official workshop de_dust2_se. ///official will search for all official workshop non-se maps)
- Added support for official cs_militia map workshop id 133256570 to be played as part of dedicated servers workshop collection mapcycle.


Team Fortress 2 Update
Geschrieben von Kirbsman am 24.04.2013

In der Nacht wurde von Valve ein neues Update für Team Fortress 2 veröffentlicht. Wie immer an dieser Stelle der Hinweis das das Update aktuell auf allen Windows-Gameservern installiert wird und Kunden mit einem Linux-Gameserver ebenfalls ab sofort die Möglichkeit haben den Patch per Knopfdruck auf "Spiel updaten" im Webinterface einzuspielen.

Changelog:

- Added "Only allow map files" to the possible selections in the download filter option for clients
- Fixed a client crash related to the material system
- Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials for the arms
- Fixed a vphysics regression where some items would travel farther than they should
- Improved performance and stability for the Linux version
- Removed range restrictions from viewmodel_fov_demo
- Updated the Ap-Sap so it can be gift-wrapped and have custom names/descriptions applied to it

 
 
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