Produkte
  : : Bestellung
  : : Gameserver
      - Windows
      - Linux
      - EPS
      - Exklusiv (QPS)
  : : Voiceserver
      - Teamspeak
      - Mumble
  : : Rootserver
      - Windows
      - Linux
  : : Webhosting
      - Webspace
      - FastDownload
      - Domain
 

Allgemein
  : : News
  : : AGB
  : : FAQ
  : : Werbung & Banner
  : : $$ Partnerprogramm $$
 

Technik
  : : Rechenzentrum
  : : Anbindung
  : : Unsere Hardware
 

Kontakt
  : : Impressum
  : : Supportcenter
  : : Email & Telefon
 
News
 
27.08.2010 Updates für CSS, DoDS, TF2
25.08.2010 Counter-Strike Source Update
20.08.2010 Left4Dead 2 Update
17.08.2010 Updates für CSS, DoDS, TF2
12.08.2010 KillingFloor Miniupdate erschienen
 
Aktions - News
Technik - News
Updates für CSS, DoDS, TF2
Geschrieben von Kirbsman am 27.08.2010

Man muss schon fast sagen das "schon wieder" ein Update für alle Spiele erschienen ist die auf der Engine der Orangebox basieren. Aber, es ist natürlich toll zu sehen wie sehr sich Valve bemüht Probleme aus dem Weg zu räumen und ein gepflegtes Spiel ist meist ein gutes Spiel. Wie gewohnt wurde das Update bereits auf allen Windows-Gameservern installiert und kann entsprechend ab sofort auch im Linux-Webinterface per Knopfdruck auf "Spiel updaten" eingespielt werden.

Changelog:

Source Engine Changes (CS:S, DoD:S, TF2)
- Fixed a crash on startup with some video drivers
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where alt-tab would stop rendering models
- Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
- Made disconnect messages wrap so they don’t get truncated
- Made kick / disconnect messages more legible

Counter-Strike: Source
- Fixed a memory leak in the dedicated server
- Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
- Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
- Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
- Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
- Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
- Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
- Fixed an issue that could cause KeyHintText to generate junk characters
- Prevented ragdoll spasm that could occur when using the jointeam command
- Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
- Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
- Fixed mp_restartgame so that it resets MVPs as well as score and deaths
- Removed fun fact from achievements summary screen and associated playerblotter functionality
- Throttled warning messages for disabled achievements to no more than once every 60 seconds
- Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
- Fixed lock radar rotation option in the GUI. Setting this option now works
- Fixed a potential crash with custom huds
- Fixed a bug in walk prediction

Team Fortress 2
- Fixed a bug in the Steamworks stats reporting
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
- Fixed a memory leak in the dedicated server


Counter-Strike Source Update
Geschrieben von Kirbsman am 25.08.2010

Valve arbeitet immer noch sehr fleißig an Counter-Strike Source. Neben dem parallel laufenden Beta-Strang werden immer wieder ausgetestete Funktionen für den Normalbetrieb freigegeben, so auch in dieser Nacht. Der Patch wurde bereits auf allen Windows-Gameservern aufgespielt und kann ebenfalls ab sofort per Linux-Webinterface auf dem Gameserver installiert werden. Bitte benutzen Sie dazu die Funktion "Spiel updaten".

Changelog:

- Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1:
- r_drawdetailprops 1
- r_staticprop_lod (-1 to 3)
- fps_max minimum 60 (or 0)
- cl_detailfade minimum 400
- cl_detaildist minimum 1200
- cl_interp (0 to 0.031)
- cl_interp_ratio (1 to 2)
- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing materials.
- Fixed a crashed related to alt-tab.
- Fixed a potential crash in the shaders.
- Fixed a crash when running custom maps with missing model files
- Removed the client console commands "mat_supress" and "mat_debug"

Left4Dead 2 Update
Geschrieben von Kirbsman am 20.08.2010

Neben dem wöchentlichen Mutator für Left4Dead2 wurde diesmal ein wenig mehr verändert. Wie immer wurde das Update bereits auf allen Windows-Gameservern installiert und kann ab sofort auch bei Linux-Gameservern per Knopfdruck auf "Spiel updaten" im Webinterface eingespielt werden.

Changelog:

Mutation
- Developer Choice - Last Man On Earth

UI
- Added vote option to enable All Talk in Versus.
- Added vote option to Restart Chapter in Versus.
- Added the ability in the lobby for all players to vote on starting the game.

Gameplay
- Removed Defibs and First Aid Kits in Realism Versus. Survivors start with a First Aid Kit, but all world spawns are disabled.

Addons
- To avoid conflicts between Community Campaigns, only content vpks get loaded when starting a campaign.
- Added console command "show_addon_load_order" that prints out the order of loaded vpk files.

Authoring Tools
- VPK files now support their own sound.cache file.
- Use the command "snd_buildsoundcachefordirectory " to create the sound.cache file that you should include when you create your vpk file.


Updates für CSS, DoDS, TF2
Geschrieben von Kirbsman am 17.08.2010

Valve hat ein Update veröffentlicht das alle Spiele der Orangebox-Engine betrifft. Wie immer wurde der Patch bereits auf allen Windows-Gameservern installiert und kann ab 0:00 Uhr auch für Linux-Gameserver per Knopfdruck auf "Spiel updaten" eingespielt werden.

Changelog:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user‘s config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they‘re in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
- Reduced overlap in the sound timing code.
- Fixed a case where audio could skip.
- Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
- Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
- Fixed the ‘skating‘ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between the two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
- Stats:
- Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
- Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
- Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
- Improved the font on the achievement toast.
- Community Requests:
- Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
- De_dust and De_dust2 updated.
- Fixed several exploits.
- Fixed collisions on crenellation and domes.
- Fixed minor visual glitches.
- Adjusted HDR settings.
- Removed dust clouds.
- Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit ‘%disguiseteam%‘ to Toggle Team" string and code so they‘re not hard coded to ‘e‘ and ‘-‘.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
- Clipped off sticky outcrops for smoother movement
- Clipped various exploit ledges
- Increased environment ambient exterior light level
- Stage 1
- Fixed hole in respawn room brushes in RED spawn
- Shifted respawn times to favor BLU by two seconds
- Stage 3
- Clipped rocks off by BLU‘s spawn exit that leads to building B (allowed Snipers to snipe the entire area)
- Removed embedded displacement (building B interior roof)
- Removed rogue clip brush from building A balcony
- Updated Plr_Hightower
- Fixed players building in the RED spawn room.
- Fixed players building on the back window decks of the barns.
- Fixed players getting on the satellite dish platform.
- Fixed players building on the elevators.
- Reduced the ammo packs in the barns down to small ammo packs.
- Increased the hill speed modifier to 1.2 (up from .95)
- Fixed explosion particle effects playing in the skybox.
- Mine cart "window" collision fixed.
- Upped Scout-loop health to large.
- Updated Pl_Upward
- Fixed respawnroom entities not reaching the floor of split-level spawns
- Fixed griefable fence facing BLU spawn near RED base
- Added BLU high flanking route at RED base
- Added health & ammo along BLU flanking route at RED base
- Sealed BLU base left exit with block bullets brushes
- Extended clip between C and BLU spawn to prevent sticky jump spawn camping
- Fixed non-clipped non-solid railing in RED base
- Fixed kill brush in middle spawn not extending to the ceiling
- Put a block bullets brush on grate below middle spawn
- Fixed some high micro-ledges accessible to sticky-jumpers
- Community Request
- Added "item_pickup" game event for ammo/health packs.


KillingFloor Miniupdate erschienen
Geschrieben von Kirbsman am 12.08.2010

In der Nacht wurde von Entwickler Tripwire ein Update für KillingFloor veröffentlicht. Das Update wurde bereits auf allen WIndows-Gameservern installiert und kann ebenfalls ab sofort bei allen Linux-Gameservern über das Webinterface eingespielt werden.

Changelog:

- Fixed a number of exploits in core maps and code
- Potential fix for performance issues on ATI graphics cards
- Increased weapon array size for modders to add weapons to store
- Added sample weapon and player character rigs to SDK


Left4Dead 2 Update
Geschrieben von Kirbsman am 29.07.2010

Valve hat in der Nacht ein Update für Left4Dead 2 veröffentlicht. Hauptsächlich wurden Änderungen am Balancing vorgenommen. Wie gewöhnlich wurden bereits alle Windows-Gameserver mit dem Update versorgt und alle Kunden mit Linux-Gameservern können es ab sofort per Knopfdruck auf "Spiel updaten" im Webinterface einspielen.

Changelog:

Addons
- Client‘s custom HUDs will be reloaded when changing between Official and Non-official servers.

GamePlay
- Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
- Fix for survivors speaking The Passing Finale lines in other campaigns.

Versus
- Charger now receives 300 points for any Survivor that is insta-killed.
- Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
- Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.

Tank
- Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
- Tanks in stasis are invisible but still show a glow to the infected team.
- Tanks do not attack when they are in stasis.
- Tanks in stasis cannot be set on fire or damaged.

SDK Tools
- Fixed crash whenever a VMT was loaded in L4D2 tools mode.


 
 
Kundenlogin
 
  Username:
  Passwort:
 
Passwort vergessen?
 
 

Testserver
 

Awards
Vergleich von Anbietern für Spieleserver
Vergleich von Anbietern für Spieleserver
Vergleich von Anbietern für Spieleserver
100% Verfügbarbarkeit 12/09
Geprüfter Anbieter in der Webhostlist
Webspace-Ratgeber

Valid HTML 4.01 Transitional

Valid CSS!

weitere Awards
 

Partner
hier klicken!
hier klicken!
www.arcor.de
cs-erweiterungen.de